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  • Game of Codes

     Grade 5 

     

    Game of Codes 5Game of Codes 4

    Program Description
    4 hour program
    2 classes (up to 60 students)
    Students work in groups and independently, exploring how computers communicate through coding, both unplugged and using software. Using Scratch programming and LittleBits electronics they engineer simple games. Students problem solve and create using constraints and multiple possible solutions. To end the day, students reflect on their own game designs, then test the games of others to explain strengths and areas of improvement. Students leave with an understanding of how coding works and the basic “language” of computers.
    (Students must bring a lunch.)

    Resources

    Pre-Visit Materials
    Lesson Plan
    Post Visit Materials

    Next Generation Science Standards

    Performance Expectation 

    3-5-ETS1-1 Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

    3-5-ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

    3-5-ETS1-3 Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.


    Science and Engineering Practices

    Asking Questions and Defining Problems
    Planning and Carrying Out Investigations
    Constructing Explanations and Designing Solutions

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    Connections to Nature of Science
    Scientific Knowledge is Based on Empirical Evidence

    Disciplinary Core Ideas

    ETS1.A: Defining and Delimiting Engineering Problems
    ETS1.B: Developing Possible Solutions
    ETS1.C: Optimizing the Design Solution

     Cross Cutting Concepts

     Influence of Science, Engineering, and Technology on Society and the Natural World
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    Connections to Nature of Science
    Science is a Human Endeavor

     Maryland College and Career-Ready Standards (MD-CCRS)
    ELA/Literacy
    SL1.b Follow agreed-upon rules for discussions and carry out assigned roles.
    SL1.c Pose and respond to specific questions by making comments that contribute to the discussion and elaborate on the remarks of others
     
    Mathematics
    MP.2. Reason abstractly and quantitatively.
    MP.5. Use appropriate tools strategically.
    MP8. Look for and express regularity in repeated reasoning.

    Computer Science
    K-12 Computer Science Framework and Standards
    Practice 1- Fostering an Inclusive Computing Culture
    Practice 2- Collaborating Around Computing
    Practice 5- Creating Computational Artifacts
    Practice 6- Testing and Redefining Computational Artifacts (NOTE- May take place as post-activity)
    Computing Systems- Devices, Hardware and Software
    Data and Analysis- Collection
    Algorithms and Programming- Variables and Program Development
    Impacts of Computing- Culture and Social Interactions

    CSTA K-12 Computer Science Standards
    2-CS-01 Recommend improvements to the design of computing devices, based on an analysis of how users interact with the devices.
    2-AP-12 Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals.